![]() ![]() I started on Very Easy, but it's not that easy even on that setting (the battlescape reportedly doesn't change, the difficulty only changes geoscape right now). Personally I've spent quite a bit of time playing the game (it's as addictive as the original ), and am probably around the late mid-game or early end-game. ![]() If you find any bugs, report them here (or you can also ask about it on their IRC channel): You can download it here (scroll down to the Development section for 2.5): There are still bugs here and there, but they're usually minor and not related to gameplay mechanics (there was one bigger bug recently, but it got fixed yesterday). The official stable version right now is 2.4, but I recommend the nightly builds of 2.5, because it's pretty much in a release candidate stage already, and it has a lot of updates and balancing fixes. The game is free software and is cross-platform, it works on Windows (including XP), Linux, OS X, and even FreeBSD. You get profit out of the aforementioned UFO disassembly. Instead you use it to produce items you can't otherwise buy, like newly researched ones or those that require alien alloys. And like in the official remake, you no longer get profit out of production. ![]() Though it does have changes that add to the experience, like no more energy units (they were redundant with TUs anyway), radar towers and SAM sites can be built in Geoscape, a lot more more weapon types, you need to store, research and disassemble UFOs to get their flight computers etc. Unlike the official remake, it has a fully functional (and gorgeous) Geoscape, you can build bases and aliens can attack them, your soldiers use Time Units, you take 8 people in the battlefield by default etc. It's a faithful remake of the original XCOM: UFO Defense (AKA UFO: Enemy Unknown). Completely by accident I came across a very interesting game, UFO: Alien Invasion. ![]()
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